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What do you use as a skydrop carrier?

GrabtharsHammer

New member
I have a couple of captured Varuun prophesies which I’m using as a carrier for skydrops. I can get two AI mechs on the front and once I’ve removed some structural components can add twelve further skydrops on the top surface. It’s pretty much covered in skydrop plates and particle beam turrets for defence.

Shifting the top mounted cockpit to one side even gives me the carrier-deck look.

They’re both supported by a fleet of Claymore III’s which I’ve also squeezed a couple of skydrops into, and removed cargo capacity to improve mobility.

These prophecy’s are big slow and cumbersome ships though, and I’d like something a bit more nimble, and I can’t help but think there might be better options or tactics available.

What are you using?
 
I made a dedicated "Mothership" in the style of a star destroyer that has lots of living space and I assigned all of my extra crew to. While I fly a much smaller "Dropship".

That way if I want to change followers I simply have to return to Stardock as all your crew from your ships disembark together there.

The ship is so big it has hit the item limit haha. It is also at max length and almost max width size allowable in base game.

It also has 40x bombardment Skydrop's, 1x Medic bot and 1x mech as I have found them the most useful Skydrops <3.

I have a 3rd ship called "Jugga" which is my workhorse/cargo ship. Meaning the "Mothership" does not need cargo so is very fast given her size.


Mothership.jpg

Mothership2.jpg

Mothership3.jpg
 
First Watchtower character made two purpose-built skydrop carriers for the second universe. First started out as the Junker Watchdog from the Tracker's Guild mission:
20250729185655_1.jpg
This also has a mech skydrop nestled between the engines and below the fuel tanks in the back.

Believe the second started out as a Spacer Vulture:
20250729190703_1.jpg

Second Watchtower character used a slightly modified Ecliptic Falcata to hold a few flat skydrops to start, before building a carrier from the UC Prison Shuttle:
20250729191358_1.jpg

All of these are also as flat on the bottom as possible and also have flat skydrops mounted there. Even with the landing gear clearance, most of the bottom open skydrops seem to throw errors in the builder. Have pictures of the undersides if desired, but they are not all that easy to make out due to the default lighting in the builder. These are all vanilla Starfield, no mods or glitches.

Have a third character that went through Watchtower, but she had a fleet already built up and just pasted a few skydrops wherever they fit.

All three used a full fleet of 9 or 10 ships. The last one used two ships with the Fleet Commander interface and the rest with the Watchtower interface.
 
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For whatever reason... ALL my Fleet ships end up modeled after the Crimson Fleet Phantom. They eventually are upgraded to "B" class reactor and Particle Beam weapons and sport 11 drop locations each.

I am from well before the "Power Rangers" generation, yet they always end up Red, Light Blue, Yellow, Green, Pink, Dark Blue, Black and White. 🤷
 

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After completing the MQ, I'm using a fleet of EM equipped ships so I can capture ships (hence the "Dove" names).

Dove 3 is a slightly modified Vista III with seven pods.

Starfield Dove3.png


Doves 1 & 2 are Claymore IIIs with each having a single pod and a Mech hanging off their back-end.

Starfield Dove2.png
 
@BeGaDaButcher - holy hell... that's a freaking huge ship, good thing you don't have to land it!
@Villager - your ships look great, very beefy
@Kevin - love the symmetrical designs of your ships

I like the closed drop pods but those of you with open ones, I gotta say they look much more intimidating (y)
 
Skydrops, I had no idea that you could attach more than one per ship. Question is If you drop a skydrop flair does it drop many missiles or whatever? I currently only have access to the under/forward mounting for a skydrop, how do you get variations to placing skydrop?
 
Skydrops, I had no idea that you could attach more than one per ship. Question is If you drop a skydrop flair does it drop many missiles or whatever? I currently only have access to the under/forward mounting for a skydrop, how do you get variations to placing skydrop?
Only one Skydrop is activated at a time (so one grenade, one Skydrop selection). For multiple missiles, as you progress your status one of the new Skypods you'll unlock is a multiple missile pod so you can choose a drop of a single strategic missile for precision or a barrage of missiles that wreck havoc over most of the target.

Keep working your way through the WT mission and collecting the WT intel and computer cores. Give the towers to Gren and you'll unlock additional Skypod types that you can buy from him for your ships. Be on the lock out for the Mech and AI contraband items. To unlock the Mech as a Skydrop from Gren you'll need 10 Mech components and 10 AI components. Note: Both the Mech and AI components are considered contraband so if you're not ready to use them with Gren yet but need a place to store them, there are three contraband containers on Starstation that you can use for storage; one by Gren when you enter his office (on the floor to your right), one in the medical facility (on the floor as you enter on the left), and one as soon as your board Starstation by BABS. You can store your contraband items there till you're ready to use them.

When adding a pod to your ship, after you select the pod to add you should be able to cycle through the options to change from the pod being open or closed and whether it faces forward or backwards.
 
Only one Skydrop is activated at a time (so one grenade, one Skydrop selection). For multiple missiles, as you progress your status one of the new Skypods you'll unlock is a multiple missile pod so you can choose a drop of a single strategic missile for precision or a barrage of missiles that wreck havoc over most of the target.

Keep working your way through the WT mission and collecting the WT intel and computer cores. Give the towers to Gren and you'll unlock additional Skypod types that you can buy from him for your ships. Be on the lock out for the Mech and AI contraband items. To unlock the Mech as a Skydrop from Gren you'll need 10 Mech components and 10 AI components. Note: Both the Mech and AI components are considered contraband so if you're not ready to use them with Gren yet but need a place to store them, there are three contraband containers on Starstation that you can use for storage; one by Gren when you enter his office (on the floor to your right), one in the medical facility (on the floor as you enter on the left), and one as soon as your board Starstation by BABS. You can store your contraband items there till you're ready to use them.

When adding a pod to your ship, after you select the pod to add you should be able to cycle through the options to change from the pod being open or closed and whether it faces forward or backwards.
Thank you for that information, any idea how many variations there are of skydrops there are? Which ones to not waste your effort on? If you have a fleet of say 5 ships besides your home ship when you call in a strike shouldn't all your fleet fire?
 
Only one Skydrop is activated at a time (so one grenade, one Skydrop selection). For multiple missiles, as you progress your status one of the new Skypods you'll unlock is a multiple missile pod so you can choose a drop of a single strategic missile for precision or a barrage of missiles that wreck havoc over most of the target.

Keep working your way through the WT mission and collecting the WT intel and computer cores. Give the towers to Gren and you'll unlock additional Skypod types that you can buy from him for your ships. Be on the lock out for the Mech and AI contraband items. To unlock the Mech as a Skydrop from Gren you'll need 10 Mech components and 10 AI components. Note: Both the Mech and AI components are considered contraband so if you're not ready to use them with Gren yet but need a place to store them, there are three contraband containers on Starstation that you can use for storage; one by Gren when you enter his office (on the floor to your right), one in the medical facility (on the floor as you enter on the left), and one as soon as your board Starstation by BABS. You can store your contraband items there till you're ready to use them.

When adding a pod to your ship, after you select the pod to add you should be able to cycle through the options to change from the pod being open or closed and whether it faces forward or backwards.
It would be nice as you progress you could gain the ability to call in a fleet strike, that would be devastating don't you think?
 
@Kevin - Re: EMP Blast; IIRC I've dropped maybe 2 of them over all my time playing Watchtower. Pretty sure I missed with one and the other one did minimal damage to an AI Mech. I'd give them a 3 out of 10 but because I never really gave them a good test, they're still on my fleet ships.
 
Seems to me that the EMP drop is more intended for turrets and robots. My first character used those on a few occasions to clean up hard to find turrets after taking out any mechs. He's more of a run and gun type of character, so not into sniping turrets from a distance.
 
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