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What do you use as a skydrop carrier?

GrabtharsHammer

New member
I have a couple of captured Varuun prophesies which I’m using as a carrier for skydrops. I can get two AI mechs on the front and once I’ve removed some structural components can add twelve further skydrops on the top surface. It’s pretty much covered in skydrop plates and particle beam turrets for defence.

Shifting the top mounted cockpit to one side even gives me the carrier-deck look.

They’re both supported by a fleet of Claymore III’s which I’ve also squeezed a couple of skydrops into, and removed cargo capacity to improve mobility.

These prophecy’s are big slow and cumbersome ships though, and I’d like something a bit more nimble, and I can’t help but think there might be better options or tactics available.

What are you using?
 
I made a dedicated "Mothership" in the style of a star destroyer that has lots of living space and I assigned all of my extra crew to. While I fly a much smaller "Dropship".

That way if I want to change followers I simply have to return to Stardock as all your crew from your ships disembark together there.

The ship is so big it has hit the item limit haha. It is also at max length and almost max width size allowable in base game.

It also has 40x bombardment Skydrop's, 1x Medic bot and 1x mech as I have found them the most useful Skydrops <3.

I have a 3rd ship called "Jugga" which is my workhorse/cargo ship. Meaning the "Mothership" does not need cargo so is very fast given her size.


Mothership.jpg

Mothership2.jpg

Mothership3.jpg
 
First Watchtower character made two purpose-built skydrop carriers for the second universe. First started out as the Junker Watchdog from the Tracker's Guild mission:
20250729185655_1.jpg
This also has a mech skydrop nestled between the engines and below the fuel tanks in the back.

Believe the second started out as a Spacer Vulture:
20250729190703_1.jpg

Second Watchtower character used a slightly modified Ecliptic Falcata to hold a few flat skydrops to start, before building a carrier from the UC Prison Shuttle:
20250729191358_1.jpg

All of these are also as flat on the bottom as possible and also have flat skydrops mounted there. Even with the landing gear clearance, most of the bottom open skydrops seem to throw errors in the builder. Have pictures of the undersides if desired, but they are not all that easy to make out due to the default lighting in the builder. These are all vanilla Starfield, no mods or glitches.

Have a third character that went through Watchtower, but she had a fleet already built up and just pasted a few skydrops wherever they fit.

All three used a full fleet of 9 or 10 ships. The last one used two ships with the Fleet Commander interface and the rest with the Watchtower interface.
 
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For whatever reason... ALL my Fleet ships end up modeled after the Crimson Fleet Phantom. They eventually are upgraded to "B" class reactor and Particle Beam weapons and sport 11 drop locations each.

I am from well before the "Power Rangers" generation, yet they always end up Red, Light Blue, Yellow, Green, Pink, Dark Blue, Black and White. 🤷
 

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After completing the MQ, I'm using a fleet of EM equipped ships so I can capture ships (hence the "Dove" names).

Dove 3 is a slightly modified Vista III with seven pods.

Starfield Dove3.png


Doves 1 & 2 are Claymore IIIs with each having a single pod and a Mech hanging off their back-end.

Starfield Dove2.png
 
@BeGaDaButcher - holy hell... that's a freaking huge ship, good thing you don't have to land it!
@Villager - your ships look great, very beefy
@Kevin - love the symmetrical designs of your ships

I like the closed drop pods but those of you with open ones, I gotta say they look much more intimidating (y)
 
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