eldritchsyntax
New member
I keep a huge 1000+ mod list but I OBSESSIVELY test every single one before i even think of making a proper playthrough.
I've done EVERY creation club mod with no issues (except on ghosts of the tribunal which hardlocks at the final quest for dagoth ur's mask, and beafarmer which doesn't let you hire a steward)
Then the only creation worthy of being called a dlc - comes out, and it's a DISASTER getting it to work across maybe.... 5 ish saves doing all the prerequisite quests (including having a fully unlocked shout in unrelenting force just in case the resonant shout tutorial requires one)
let's compare and contrast
-sledrig never spawns (not a modded interior cell btw. no quest maker. prid targeting + player.moveto does not function, confirming he physically does not exist when he is supposed to. fixed by spawning him in from his first base id in help command)
-helvana refuses to enter dustman's respite, enter it, or acknowledge when you have the book.
-bard instruments are invisible when equipped/cause A-posing when "attacking/have no sound effects, yet have a full model in inventory and when dropped
-resonant crystals do not show their effects in the active effects menu
-several modded items in additemmenu have a red x in place of a mesh, unsure if they were intended to be encountered at all. May not be a bug.
-(softlock) dialogue for duels of wit have only "..." responses with looping npc comebacks. duels MUST be avoided and refused to progress.
-(hardlock) helvana refuses to give dialogue after her rival leaves and all bards/the drunk and chef are spoken to in the winking skeever, never progressing the objective to find the cipher.
-mod consistently self-disables in in-game load order on an unmodded copy in the main menu after mod reload (legitimately purchased copy). even if launched from mod organizer. for some reason does not occur on modded games.
-probably far, far more bugs if this is how many i encountered in the first non vanilla mission.
mod list coming soon if this doesn't get ignored. LMK if you have any of the same bugs!
again I'm running BEES - a sort of esl/esp omni-compatible hybrid which in over 1000 mods has been fully compatible with all of them except for Simpler Knock.
The caveat is that creation club menu can't be opened on this version!
Normally i circumvent this by downloading on a seperate computer, moving to my main pc, zipping all the plugin files with a meta ini and loading the zip file as a mod. This has worked for literally every other creation. I have all 3 files from this creation.
I've done EVERY creation club mod with no issues (except on ghosts of the tribunal which hardlocks at the final quest for dagoth ur's mask, and beafarmer which doesn't let you hire a steward)
Then the only creation worthy of being called a dlc - comes out, and it's a DISASTER getting it to work across maybe.... 5 ish saves doing all the prerequisite quests (including having a fully unlocked shout in unrelenting force just in case the resonant shout tutorial requires one)
let's compare and contrast
-sledrig never spawns (not a modded interior cell btw. no quest maker. prid targeting + player.moveto does not function, confirming he physically does not exist when he is supposed to. fixed by spawning him in from his first base id in help command)
-helvana refuses to enter dustman's respite, enter it, or acknowledge when you have the book.
-bard instruments are invisible when equipped/cause A-posing when "attacking/have no sound effects, yet have a full model in inventory and when dropped
-resonant crystals do not show their effects in the active effects menu
-several modded items in additemmenu have a red x in place of a mesh, unsure if they were intended to be encountered at all. May not be a bug.
-(softlock) dialogue for duels of wit have only "..." responses with looping npc comebacks. duels MUST be avoided and refused to progress.
-(hardlock) helvana refuses to give dialogue after her rival leaves and all bards/the drunk and chef are spoken to in the winking skeever, never progressing the objective to find the cipher.
-mod consistently self-disables in in-game load order on an unmodded copy in the main menu after mod reload (legitimately purchased copy). even if launched from mod organizer. for some reason does not occur on modded games.
-probably far, far more bugs if this is how many i encountered in the first non vanilla mission.
mod list coming soon if this doesn't get ignored. LMK if you have any of the same bugs!
again I'm running BEES - a sort of esl/esp omni-compatible hybrid which in over 1000 mods has been fully compatible with all of them except for Simpler Knock.
The caveat is that creation club menu can't be opened on this version!
Normally i circumvent this by downloading on a seperate computer, moving to my main pc, zipping all the plugin files with a meta ini and loading the zip file as a mod. This has worked for literally every other creation. I have all 3 files from this creation.