What's new
Kinggath Creations

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Modded CTD during finale encounter

bitterchild

New member
I am experiencing an issue where I get a consistent CTD when trying to enter what I would assume is the final dungeon of the mod north of Dawnstar. I run a pretty moderate mod setup and did not have a single issue with running this mod until this point in the game. I am running trainwreck for crashlogs so here is the log I keep getting if anybody is able to help with this at all. Let me know your thoughts or what the issue could be. all help is greatly appreaciated!

SkyrimSE v1.6.1170
trainwreck v1.4.0

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF621338195 SkyrimSE.exe+14C8195

SYSTEM SPECS:
OS: Microsoft Windows 11 Home 23H2 22631.3958
CPU: GenuineIntel Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
GPU #1: NVIDIA GeForce RTX 4060
GPU #2: Microsoft Basic Render Driver
RAM: 16.39 GiB/31.94 GiB
PAGE FILE: 22.53 GiB/36.69 GiB

PROBABLE CALL STACK:
[0 ] 0x7FF621338195 SkyrimSE.exe+14C8195
mov r8,[rax+28h]
[1 ] 0x7FF62133801D SkyrimSE.exe+14C801D
mov ebx,eax
[2 ] 0x7FF621337A6F SkyrimSE.exe+14C7A6F
mov rax,[rdi]
[3 ] 0x7FF6200E2F4E SkyrimSE.exe+0272F4E
mov [rsp+30h],al
[4 ] 0x7FFFB2A882B6 AutoParallax.dll+00282B6 Hooks::Clone3D::thunk
[D:\GitHub\skyrim-pom\src\XSEPlugin.cpp:200]
mov rdi,rax
[5 ] 0x7FFF514311D6 ImmersiveEquipmentDisplays.dll+01611D6
mov rbx,rax
[6 ] 0x7FF620153B47 SkyrimSE.exe+02E3B47
cmp rdi,rax
[7 ] 0x7FF61FFFE24F SkyrimSE.exe+018E24F
mov rdx,rax
[8 ] 0x7FF61FFFF9C3 SkyrimSE.exe+018F9C3
test al,al
[9 ] 0x7FF620B40DBD SkyrimSE.exe+0CD0DBD
mov rcx,[24FB55Bh]
[10] 0x7FFFDA4F257D KERNEL32.DLL+001257D BaseThreadInitThunk
mov ecx,eax
[11] 0x7FFFDC80AF28 ntdll.dll+005AF28 RtlUserThreadStart
jmp short 0000000000000021h
 
Solution
Hi there! I was able to reproduce this issue, it appears that a modified vanilla nif in Lux is responsible. We make use of this model in Chillwater. When installing Lux I chose the parallax and SMIM options. I will try and pass this along to Lux's author. In the meantime the attached zip contains a fixed version of the nif in question if you want to try it out.
looks like its calling immersive displays for some reason. maybe try disabling a couple mods at a time and see if it sudenly works with a few off to narrow it down
 
I am experiencing an issue where I get a consistent CTD when trying to enter what I would assume is the final dungeon of the mod north of Dawnstar. I run a pretty moderate mod setup and did not have a single issue with running this mod until this point in the game. I am running trainwreck for crashlogs so here is the log I keep getting if anybody is able to help with this at all. Let me know your thoughts or what the issue could be. all help is greatly appreaciated!

SkyrimSE v1.6.1170
trainwreck v1.4.0

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF621338195 SkyrimSE.exe+14C8195

SYSTEM SPECS:
OS: Microsoft Windows 11 Home 23H2 22631.3958
CPU: GenuineIntel Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
GPU #1: NVIDIA GeForce RTX 4060
GPU #2: Microsoft Basic Render Driver
RAM: 16.39 GiB/31.94 GiB
PAGE FILE: 22.53 GiB/36.69 GiB

PROBABLE CALL STACK:
[0 ] 0x7FF621338195 SkyrimSE.exe+14C8195
mov r8,[rax+28h]
[1 ] 0x7FF62133801D SkyrimSE.exe+14C801D
mov ebx,eax
[2 ] 0x7FF621337A6F SkyrimSE.exe+14C7A6F
mov rax,[rdi]
[3 ] 0x7FF6200E2F4E SkyrimSE.exe+0272F4E
mov [rsp+30h],al
[4 ] 0x7FFFB2A882B6 AutoParallax.dll+00282B6 Hooks::Clone3D::thunk
[D:\GitHub\skyrim-pom\src\XSEPlugin.cpp:200]
mov rdi,rax
[5 ] 0x7FFF514311D6 ImmersiveEquipmentDisplays.dll+01611D6
mov rbx,rax
[6 ] 0x7FF620153B47 SkyrimSE.exe+02E3B47
cmp rdi,rax
[7 ] 0x7FF61FFFE24F SkyrimSE.exe+018E24F
mov rdx,rax
[8 ] 0x7FF61FFFF9C3 SkyrimSE.exe+018F9C3
test al,al
[9 ] 0x7FF620B40DBD SkyrimSE.exe+0CD0DBD
mov rcx,[24FB55Bh]
[10] 0x7FFFDA4F257D KERNEL32.DLL+001257D BaseThreadInitThunk
mov ecx,eax
[11] 0x7FFFDC80AF28 ntdll.dll+005AF28 RtlUserThreadStart
jmp short 0000000000000021h
Hello, and welcome to the forums!

Please can you attach your plugins list? Additionally, do you have a full crash log you can provide us with?
 
I don't think I can provide the full list due to character limit but I can attach a link to the pastebin here if you would like to look over the full log:


I will try and disable those mods and see if anything comes of it and let you know my results. Appreciate the responses on this!
 
Do you use a mod manager? They usually generate a txt.file that lists plugins that you can attach here - might be easier to parse than the trainwreck log. Additionally, if you're able to do so - would really appreciate seeing if you could reproduce it with this installed, and then sharing the log it produces? This may give us a clearer picture of what's going on.

 
Yes I am using Vortex with LOOT as well for extra load order sorting. I did try disabling both of those mods (Auto parallax & IED) together and independent of one another to no avail.

Here is the log that "Crash Logger SSE AE" provided if that helps!
Thank you! I will add this to our internal tracker and let you know when it has been reviewed.
 
Hello, some more questions for you please from our developers.

Do you know if you have anything that replaces the nif Dungeons\Nordic\Platforms\NorPlatBgCorDblEnd01.nif or Dungeons\Caves\Green\IceShader.nif ?

You should be able to search for these in your Data folder.
 
I went through and disabled: Fantasia, SMIM, Blended roads, and CleverCharffs AOI, and was still seeing the issue. not sure what other mods in the load order would cause that. I can maybe send a copy of the load order or plugins if that would help? Really not sure what else it could be as Lux and ENB would not effect it I would think?
 
Would you mind sharing your latest crash log, with those things uninstalled? As it may help further narrow things down. Hopefully we are closer to getting somewhere.

And yes please to a txt.file of your current plugins! Ideally how it looks now, with those things uninstalled and it still crashing.
 
Hi there! I was able to reproduce this issue, it appears that a modified vanilla nif in Lux is responsible. We make use of this model in Chillwater. When installing Lux I chose the parallax and SMIM options. I will try and pass this along to Lux's author. In the meantime the attached zip contains a fixed version of the nif in question if you want to try it out.
 

Attachments

Solution
Success! Dropped your file right into vortex and we are home free! I will let you know if I see any other issues, thank you guys so much for your help! Hopefully somebody gets an update out soon!

Any idea what caused the issue? I'm amazed that a texture/mesh would cause a crash but I guess I'm not the most tech-savvy individual haha.
 
Back
Top