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Found several bugs.

Ragnos21

New member
Hello. I really liked your mod, which is superior to the official DLC. However, while playing it, I encountered some bugs, which I will describe here. Please excuse me, I am using a translator. So, bug 1: Rockets from manual launchers periodically fly through the mech. From stealth mode, I was never able to hit it. The rocket flew right through it and exploded somewhere behind. Without using stealth mode, I hit with missiles, but not always. Some of the missiles still flew through the mech. I always aimed at the center, where the cabin is.

Bug 2: It is connected with the new ship modules. I will say in advance that I really liked both the modules and the design of the ships. Now I fly them. So, in the battleship, in the place where the door to the dining room is, a wall blows right through from the side. If you go from the engineering deck. At the engineering deck itself, if you change the layout of the ship and put another module on the right, if you stand facing the wheelhouse, If the door appears in the middle on the right, then not all decorative objects will disappear and will simply hang in the air. Also, if we place the arsenal in such a way that the door is at the back, then the lamp on the ceiling does not disappear and interferes with walking.

Also, let me voice a request. There is a mod called useful infirmaries. Could you, together with its author, make a patch that will allow your medical modules to work with the medic?

Thank you very much, sorry again for the translator.
 
Solution
Hi there, thank you for your reports. The first issue you mention here is due to the mech's hitbox - we have made various alterations to it many times in development. I have forwarded on your observations to the team though, perhapsn further alterations can be made.

The second issue mentioned was a bug with battleships and cruisers - this was fixed in our latest patch update. Any new ships of this type will now be fixed, however, ships that were affected by the bug before you updated will still have the issue present.
For your first bug, I have the same problem when throwing the syndrop flare at the mech (to call down a missile or emp strike), it seems that it goes right through the mech sometimes and detonation is way beyond the area. My workaround has been to aim for the ground near the mech when throwing rather than the mech itself, usually right in front of it. When I do that, the flare then seems to "stick" where it is thrown and the strike comes down where I intended. Hope that helps, have fun!
 
Hello. I tried shooting at the under feet of the mech, but it does not trigger a stealth attack and does much less damage than a direct hit to the hull. This bug makes the rocket launcher ineffective, although this is where this weapon should be in great demand.
 
Hi there, thank you for your reports. The first issue you mention here is due to the mech's hitbox - we have made various alterations to it many times in development. I have forwarded on your observations to the team though, perhapsn further alterations can be made.

The second issue mentioned was a bug with battleships and cruisers - this was fixed in our latest patch update. Any new ships of this type will now be fixed, however, ships that were affected by the bug before you updated will still have the issue present.
 
Solution
Hi there, thank you for your reports. The first issue you mention here is due to the mech's hitbox - we have made various alterations to it many times in development. I have forwarded on your observations to the team though, perhapsn further alterations can be made.

The second issue mentioned was a bug with battleships and cruisers - this was fixed in our latest patch update. Any new ships of this type will now be fixed, however, ships that were affected by the bug before you updated will still have the issue present.
Thanks for the reply. I'm playing your mod right now. I managed to update it normally. However, the compass doesn't work on planets again. Doesn't switch to scanner mode. And also doesn't show dangerous environmental conditions.
 
Thanks for the reply. I'm playing your mod right now. I managed to update it normally. However, the compass doesn't work on planets again. Doesn't switch to scanner mode. And also doesn't show dangerous environmental conditions.
We are aware that this issue is still happening for some players - we are working closely with our UI developer and have reached out to Bethesda for assistance in implementing more reliable UI solutions.
 
We are aware that this issue is still happening for some players - we are working closely with our UI developer and have reached out to Bethesda for assistance in implementing more reliable UI solutions.
Maybe it's because of an incomplete update of the mod. I wrote about it in another thread. I tried to update it many times. But each time something went wrong. Then I did as you described, by deleting. And it didn't help. Then I deleted the mod, exited the game. Logged back in, installed the mod. Logged out of the game and logged in again. The mod stopped asking for an update. But the compass failed. Then I logged into another game. Now I'm back in starfield and the mod has the ability to update again. But this is not a mod problem, because other mods behave the same way.
 
Hi there, thank you for your reports. The first issue you mention here is due to the mech's hitbox - we have made various alterations to it many times in development. I have forwarded on your observations to the team though, perhapsn further alterations can be made.

The second issue mentioned was a bug with battleships and cruisers - this was fixed in our latest patch update. Any new ships of this type will now be fixed, however, ships that were affected by the bug before you updated will still have the issue present.
Meanwhile, about the battleship. This ladder doesn't work. When you press the button, nothing happens. And here's the hole I wrote about. I'll send you a screenshot just in case.
 

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