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disappointed, figured a kinggath team would of known better

Lady Athena

New member
Quite honestly disappointed I have to add/remove this mod constantly in playthroughs just to get a good experience with it.

The mod is far more frustrating than anything, and that's sad because the mod at its core is good.

Grievances, frustrations:

- Once you download this mod, it utterly hijacks the game, and makes the game Bethesda WatchTower....

- Every ship that lands on planets is now Watchtower ships.. gone are the days other ships land.

- You're CONSTANTLY harassed by Watchtower to the extreme.. Even if you set the frequency low.

- Watchtower items are labeled as contraband, so you're constantly having to either leave it, or deal with dumping it somewhere if you don't want to do the main story of the mod yet. Both options feeling bad.

- Mod starts stupid early... Kinggath mod team should of learned from previous experiences with Sim Settlements 1, and 2 about starting mods super early, and giving the player a choice of when to start.

- Supply drops are lack luster, and orbital bombardment is weak sauce. (Maybe it upgrades, but honestly a missile of that size should obliterate everything within its vicinity


The balance of the mod in general is just horribly unbalanced.... orbital strikes should be powerful, but costly. Instead, they're spam happy, and weak sauce...

WatchTower components should again be more on the rare side, as a rare component to find to upgrade stuff with, not used willy nilly for everything, shoving it down our throats by the gallons with the millions of Wachtower spams you're gonna get everytime you decide to take 5 steps. (obvious exaggeration but it certainly starts to feel this way the longer you play and that's my ultimate point)


For a kinggath mod that actually costs money, I'm actually disappointed at how lack luster, and unbalanced it is. I'm not going to say its low effort, but zero effort was put in in terms of actually giving the player a good balanced experience.
 
In order to be able to survive I had to spend hours doing research to make better weapons, suits, packs, ship skills and such. I researched on you-tube how to get the best weapons, skills needed to do so and showed different levels of wicked power depending on the skills and player level. I currently have a fleet with maximum firepower in game. It can be done but it takes preparation, I would bet that the concept of the Watchtower might become part of the starborn history when you consider they had no problem promoting the mod.
 
All this sounds subjective tbh and coming down to your mods. I have not experienced only watchtower ships landing. Getting harassed by Watchtower is pretty much the same frequency you get radiant spacer, crimson & varuun radiant attacks. That already happens in game. Watchtower doesn't begin till you're 15 and travel. Sim Settlements 2 started as soon as you placed your first beacon so if you went through minutemen questline you would have already started SS2 in the very beginning of the game.
 
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