A Watchtower Battleship landed sufficiently close to me that I was able to rush its landing bay just as it touched down. There were a few Watchtower NPCs in the landing bay as it opened, but I ignored them and rushed the interior door and was able to board the ship. Once inside, there were no crew so I simply walked up to the pilot seat and took control of the ship. I have observed two issues as a result:
1. The option to mark the ship for salvage/add-to-fleet did not appear when I went to the pilot seat - only the option to "Sit"
2. While the ship shows up in my inventory of owned ships, when I go into the Watchtower Fleet Management interface, this ship does not show up
It is possible that capturing a planet-side Watchtower ship is supposed to be impossible - every Watchtower ship that I've seen land disgorges some patrol and then immediately takes off again. There is a timing-hole bug in Starfield that has been around since day-zero where one can capture Starborn ships if they land sufficiently close that one can rush the hatch as it lands. Apparently if one is fast enough one can activate the hatch door before the landing script that locks the hatch can fire. Perhaps I was only able to board the Watchtower ship because of a similar timing hole with the hatch door on the Watchtower ships.
1. The option to mark the ship for salvage/add-to-fleet did not appear when I went to the pilot seat - only the option to "Sit"
2. While the ship shows up in my inventory of owned ships, when I go into the Watchtower Fleet Management interface, this ship does not show up
It is possible that capturing a planet-side Watchtower ship is supposed to be impossible - every Watchtower ship that I've seen land disgorges some patrol and then immediately takes off again. There is a timing-hole bug in Starfield that has been around since day-zero where one can capture Starborn ships if they land sufficiently close that one can rush the hatch as it lands. Apparently if one is fast enough one can activate the hatch door before the landing script that locks the hatch can fire. Perhaps I was only able to board the Watchtower ship because of a similar timing hole with the hatch door on the Watchtower ships.