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A few bugs I've noticed...

deathraptorF22

New member
Right now this is one of my favorite mods on Starfield but at the moment I would like to post a handful of bugs that I have so far noticed and I am unsure if they are being actively worked on or not:
1. The watch Hud icon is still broken I've been reading the forums and yeah it starts out fine and then it just craps out and never works again.
2. My fleet escorts tend to have a habit of either not following or flying off in the depths of space never to be seen again until I force them back through various means, or they fly off to the surface of a planet and land basically. (some of my Pilots apparently can't be trusted with my ships.)
3. I'm worried that the mod might interfere with certain quests in the game I've been reading that it interferes of some of the main quest line missions regarding NASA and I don't know if this was an isolated incident but perhaps the second mission with shattered space not starting?
Hopefully some of these issues are being looked at and I would love a response on the status of these because right now this is probably my first or second favorite mod right now (I'm on Xbox so my mod options are limited) but other than that the mod seriously is amazing and you have put Bethesda to shame with the quality and the hard work you put in.
 
Solution
Apologies - I somehow missed that note and spoke in error for that one.

Let me clarify: all other issues you listed should be fixed in the second patch. However, the watch issue is known, but this will not be fixed in time for patch two. We are actively working on a solution though so I hope this will be patched in soon. Sorry for the mix up!
That's amazing, it would be nice if my watch worked again cuz I have a watch HUD replacer which gives me more detail about my surroundings which is incredibly useful, and it would be nice if my escort Fleet stopped buggering off lol. I'll keep my eyes peeled for the update, I'll have to do the uninstall and reinstall method and hopefully it doesn't mess anything in-game up.
 
Apologies - I somehow missed that note and spoke in error for that one.

Let me clarify: all other issues you listed should be fixed in the second patch. However, the watch issue is known, but this will not be fixed in time for patch two. We are actively working on a solution though so I hope this will be patched in soon. Sorry for the mix up!
 
Solution
That's fine at least you guys are working on the mod to ensure it runs properly. hopefully the update comes out soon because I cannot wait for my fleet escorts stop flying off or just not following at all. I like to have one huge M class battleship with all the sky drops I need as well as all the weapons for combat, and a pair of smaller fighter jet looking escorts for Interceptor roles, I even have a fighter jet equipped with nothing but suppressors for boarding actions, since my ship can't be modified at all and it doesn't have suppressors built in so it's nice to have an escort ship that can immobilize a target for me. (When they're not flying off when i need them!)
 
I don’t know if it’s related to the same issue but I am having difficulty getting search to work from the cockpit. It is annoying when approaching several wrecks or anything I would like to dock at. However, I want to point out that even with the minor annoyances I love this mod.
 
Are you referring to the scanner just crapping out and not activating whenever you press the button when you're in your ship's pilots seat? I'm actually noticed that too but I didn't really think it was related to Watchtower. I've been adding a bunch of mods recently but my three biggest ones are Watchtower, Owltech Pathfinder and KZ Aggregation of Scraps (which that causes some texture issues with my 'Reuniform' mod that retextures all the UC military into lore friendly Starfield themed Imperial uniforms from Star Wars) anyway so far I've been able to fix that bug by just exiting the pilot seat triggering it then getting back in but it's only a Band-Aid issue it only temporarily fixes it.
 
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