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1.2 patch issues

mishkazz

New member
Hi, i assume i have the creation bug issues from the 1.1 patch... The simple delete and update to 1.2 patch fix some issue but not all....
i have looked for known bug & mod conflict and cant find them... so the plan is to do delete the mod completely and start from the beginning again...
The main bugs i still have:
1) i just cant find minor arrays... scanning the whole solar system, nothing...
2) Getting overwhelmed by watch tower fleets... jumping into a minor array? appears as a major array for the first few deaths before a reset to a few ship battle....
3) 1.2 patch, the watchtower mission list still shows all arrays as major...
4) Watchtower navigation works best frim the "ship nav table" or slightly less standing.. however doesn't work in the pilot seat. at all..
5) the system colors scheme for watchtower "Red, Green, Grey " you lost me, no idea what's going on with that.....
6) Normally, you activate a "main mission" and follow the "blue dot" simple... However main mission Watchtower there is no "blue dot" other then activating a hit squad of ships that hunts me down in every system....yes learned quickly don't turn that on....
7) Then you use the "minor mission"(bottom green icon) activate i got 2 minors and 1 major array show up at the same time "3 Blue dots" cleared the 2 minor arrays (no system color change) and now i am stuck. i cant clear a major array or can i progress to a larger fleet.... cant find any more minor arrays .... Harpers listening post, activate while talking, but don't show up anywhere else

love the mod... a lot of dyeing involved.. i am stuck now and cant progress....resigned to my fate, delete and start a new
cheers Stu
 
Hi there, sorry to hear you're running into issues.

1.) To more easily find minor arrays, you can hand Intel into Harper or ask her to find you one without using Intel.
2.) I'm not sure I follow. Major array hubs are named, e.g "Alpha", "Kappa", "Omega" - there are five of them in total. Minor arrays are just called "watchtower array", and they do have ships protecting them still. Standing fleets at major array hubs are much larger though unless the minor arrays they are linked to are destroyed.
3.) The mission checklist that shows a large bunch of systems are displaying the systems linked to the current active major array hub showing under your activities tab. So for example, all of the systems that are tied to Alpha, where you can find arrays. The list updates as you find the array within a system, and also when you kill the current active major array hub.
4.) The Watchtower UI display not working when piloting a ship is a known issue - more information can be found here.
5.) These represent your Watchtower threat level. Grey means Watchtower cannot detect you in that system, usually because you destroyed it's array. Green means you have a lower risk of attracting their attention. Red means you have a high risk, and may trigger a random ambush encounter.
6.) I'm not sure I follow. What is your current active main quest? If the only active one is the array checklist, this is more of a list than an actual quest. If you haven't triggered the rest of the story, it may be that you haven't progressed far enough in the vanilla questline. You need to complete "In Their Footsteps" to do so.
7.) Did the two minor arrays and major array show up next to each other in the same system? What does Harper say when you talk to her?
 
Hi again... I went to the trouble of deleting everything watch tower, sky drops off fleet ships etc... before deleting the mod, hard reset, played without the mod for an hour, however only 99% successful... I assumed the star base ship crew would disappear, however they remained on ship... i assume i will run into there clones later...
So on XBOX creations the old version deleted was 1.164 the new watchtower version is 1.0..2V4...
time will tell if its fixed... cheers
 
Did you remove the mod and continue playing without it, or start a fresh game/unity jump? If it was the former, unfortunately yes you may run into issues as removing mods and continuing to play can corrupt the data. If you started anew, hopefully these issues are resolved, please let us know.
 
Hi there, sorry to hear you're running into issues.

1.) To more easily find minor arrays, you can hand Intel into Harper or ask her to find you one without using Intel.
2.) I'm not sure I follow. Major array hubs are named, e.g "Alpha", "Kappa", "Omega" - there are five of them in total. Minor arrays are just called "watchtower array", and they do have ships protecting them still. Standing fleets at major array hubs are much larger though unless the minor arrays they are linked to are destroyed.
3.) The mission checklist that shows a large bunch of systems are displaying the systems linked to the current active major array hub showing under your activities tab. So for example, all of the systems that are tied to Alpha, where you can find arrays. The list updates as you find the array within a system, and also when you kill the current active major array hub.
4.) The Watchtower UI display not working when piloting a ship is a known issue - more information can be found here.
5.) These represent your Watchtower threat level. Grey means Watchtower cannot detect you in that system, usually because you destroyed it's array. Green means you have a lower risk of attracting their attention. Red means you have a high risk, and may trigger a random ambush encounter.
6.) I'm not sure I follow. What is your current active main quest? If the only active one is the array checklist, this is more of a list than an actual quest. If you haven't triggered the rest of the story, it may be that you haven't progressed far enough in the vanilla questline. You need to complete "In Their Footsteps" to do so.
7.) Did the two minor arrays and major array show up next to each other in the same system? What does Harper say when you talk to her?
Thanks... I didn't get what was going on in the mod i admit that.... but it became increasing clear that it was "broken"....per say
We can get hung up on minor details... the check list says "Major arrays" not "Minor arrays" and when you take one out they don't disappear... my point was if i did press/highlight it, i got slaughtered time and Time again....

"Red" means danger... "Green", in the system, the trouble was, there nothing there at all, no ships, no listening posts, no arrays, i repletely scanned every system planet...
You can see how it should work.... Major arrays, system in red, you go to a system in Green, take out the "listening posts' common for 2 together/ close by, they will give you the location in orbit of the Array, take out the array, and the system goes Grey... the Nav map line deletes move to the next minor system... all while fighting monster's. agents, spacers, robots, ships, and drones... a lot of fun...
I get the part the mod thinking is different... keep it simple...
i read the creation mod issues, not down loading correctly, messing things up... still going with that at this time... cheers
 
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