Kinggath Creations

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Recent content by kinggath

  1. kinggath

    what I love and hate about watch tower

    Right! The lack of destructible body parts in the engine is crazy - they had such an awesome system in FO4, no idea why they didn't just bring that forward. We've got requests into Bethesda for some more power over the UI so we can hopefully let the player issue some commands to their fleet in...
  2. kinggath

    McClarence Outfitters Translations Incoming - Spanish and Portuguese

    Do you have a screenshot of this one?
  3. kinggath

    French Speaking Testers Wanted

    We're looking for native French speakers to take a look at a French translation of Watchtower and provide feedback on how we did. Please DM me if you are interested!
  4. kinggath

    McClarence Outfitters Translations Incoming - Spanish and Portuguese

    Thank you for the feedback, I will try and tackle these shortly.
  5. kinggath

    GERMAN TRANSLATION UPDATE THREAD

    FYI, we have official German translation in the works. If you'd like to try it out and let us know how we did, DM me and I can arrange to get you a beta.
  6. kinggath

    EEC Concern/Conflict with another verified creation mod

    My understanding is that Bethesda does not guarantee compatibility between all VC releases. I can reach out to the mod author, and see what can be done. Very odd that they didn't test with East Empire as its the most played VC project in Skyrim by a fair amount.
  7. kinggath

    Problems with main quest line and ranger questline

    Into the Unknown. The headtracking thing would be an engine level bug as all we can do with that is tell NPCs where to look during dialog scenes. Into the Unknown bug is tied to the game's PCM system which injects quests and events into orbits and on planets - that system is a bit rough at the...
  8. kinggath

    McClarence Outfitters Translations Incoming - Spanish and Portuguese

    We worked with the same translator who tackled Watchtower to handle McClarence next. Subtitles for those languages will be in patch 1.0.6, which should go live in the next couple weeks. Please feel free to leave feedback on how they turned out here!
  9. kinggath

    McClarence Outfitters Patch 1.0.6

    Patch 1.0.6 of McClarence Outfitters has been submitted to Bethesda QA - I will update this post once it has been made live! Removed vacant building scan data after the corresponding quest is completed. Note that the doors may still be labeled as "Vacant Building". Armor Plated modification...
  10. kinggath

    Watchtower Patch 1.0.3

    Patch 1.0.3 of Watchtower is now live! Crew member current assignments will now be displayed next to their name in the fleet assignment terminal. Fixed a bug with the Watchtower Cruiser that would block a room. Blocked Watchtower ambushes during a particular main game quest moment around...
  11. kinggath

    Problems with main quest line and ranger questline

    We can't replicate the bug with just Watchtower, but will add your load order to our research pool to see if it's some combination of mods. I did dig into the patch Bethesda made, and have found a fair number of folks saying the fix still didn't fix it for them. So I may need to reach out to...
  12. kinggath

    Problems with main quest line and ranger questline

    That would be some serious engine level problem. I'll bring it up to them, unfortunately we can't replicate it - so I don't have much info to provide them. Could you post a save and your plugins list in case it's useful?
  13. kinggath

    Chronowatch does not show details.

    We can replicate this issue with no mods installed, but its extremely rare and fixes itself pretty quickly. I would check if you have any other HUD altering mods, and make sure they are up to date. For example, Locks-o-Plenty, Starfield Compendium, and Astrolabe all use the same framework we...
  14. kinggath

    Problems with main quest line and ranger questline

    Can you go into detail on player character head tracking? I'm not familiar with this issue.
  15. kinggath

    Couple of questions on mod internals

    RE: Place PDY - possibly because we have no custom nifs, we're just using redecorated vanilla? In general, players are not supposed to unload mods once they add them to a game. To do risks crashing and save instability - if you are able to remove Watchtower without crashing, that's just luck -...
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