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Into the Unknown. The headtracking thing would be an engine level bug as all we can do with that is tell NPCs where to look during dialog scenes.
Into the Unknown bug is tied to the game's PCM system which injects quests and events into orbits and on planets - that system is a bit rough at the...
We worked with the same translator who tackled Watchtower to handle McClarence next. Subtitles for those languages will be in patch 1.0.6, which should go live in the next couple weeks.
Please feel free to leave feedback on how they turned out here!
Patch 1.0.6 of McClarence Outfitters has been submitted to Bethesda QA - I will update this post once it has been made live!
Removed vacant building scan data after the corresponding quest is completed. Note that the doors may still be labeled as "Vacant Building".
Armor Plated modification...
Patch 1.0.3 of Watchtower has been submitted to Bethesda QA - I will update this post once it has been made live!
Crew member current assignments will now be displayed next to their name in the fleet assignment terminal.
Fixed a bug with the Watchtower Cruiser that would block a room.
Blocked...
We can't replicate the bug with just Watchtower, but will add your load order to our research pool to see if it's some combination of mods.
I did dig into the patch Bethesda made, and have found a fair number of folks saying the fix still didn't fix it for them. So I may need to reach out to...
That would be some serious engine level problem. I'll bring it up to them, unfortunately we can't replicate it - so I don't have much info to provide them. Could you post a save and your plugins list in case it's useful?
We can replicate this issue with no mods installed, but its extremely rare and fixes itself pretty quickly.
I would check if you have any other HUD altering mods, and make sure they are up to date. For example, Locks-o-Plenty, Starfield Compendium, and Astrolabe all use the same framework we...
RE: Place PDY - possibly because we have no custom nifs, we're just using redecorated vanilla?
In general, players are not supposed to unload mods once they add them to a game. To do risks crashing and save instability - if you are able to remove Watchtower without crashing, that's just luck -...
The easiest way I can think to do it, would be to set the Activate Parents on each of your containers to point to the invisible kgcEEC_StrongBoxHidden containers we have at each of the camps.
In theory, that should relay the activation players do on your items to the actual underlying container...
Would you mind uploading a save to a google drive or other free service? One of us can see if we have the same issue - that should tell you if the issue is with your save, or maybe a rogue loose file.
I believe they are injected into the legendary table - but will have to check to confirm. If you happen to have McClarence Outfitters, you can snag a blank set and add legendaries to them!
The mission list is basically a checklist (you can hide it by re-activating the entry in the terminal).
You have three paths to hunt them down.
1. Talk to Harper and choose the option to find locations without intel. From this she'll ask you how dangerous an area. The first major array (Hub...
We will likely have to fix this for a patch. On PC, you could select the following mech in console and run the disable command. For Xbox... well I guess you could fight it!