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FYI all the update with this fix is submitted, hopeful will be approved by Bethesda QA soon. My guess is next week at latest.
Also wanted to say, this one won't happen to everyone which is why it slipped through our radar the first time. Its a super inconsistent issue and was caused by a CK bug...
Patch 1.0.2 for Watchtower has been submitted to Bethesda for QA. I'll update this post after it is live.
See below for details.
Cleared a location reserve flag on a controller quest to avoid it holding some locations from being used by other quests.
[Warning: Spoiler] Players who bonded with...
Thank you for this report! I had it happen once myself on this patch (which we thought fixed it) and I couldn't figure out why it only happened one session. Fast travel seems to be the answer - though only certain fast travel seems to trigger it for me.
Either way, that should be the intel we...
Patch 1.0.5 for McClarence Outfitters is out now with a variety of fixes! See below for details.
Fixed Runner's legendary effect appearing for extraction when it should not.
Fixed a bug that would prevent the mannequin from starting with the costume the first time the player meets Jason.
Fixed...
As far as we can tell, the only issue with Cheat Terminal is God Mode. It's implementation can cause tons of scripts to stack up and block the game from completing basic script tasks.
We'd had others report that uninstalling Cheat Terminal helps their game, but it's not a good idea to uninstall...
We don't know what kind of mods would conflict yet, which is why we're asking folks to post their load orders so we can try and narrow things down. So far, it's been things we'd never expect and have been able to create workarounds for them.
As an experiment, could you try making a new character and see if that crashes when you save?
Will help us advise further. In the meantime, if you upload your load order, we can check and see if anything obvious stands out as a conflict.
It shouldn't really matter. Often with mods if you find that one isn't working as expected you can try moving it lower in your list so that its records are not overwritten, as the last mods loaded have priority.
I believe we have this sorted for next patch. To ensure that the system names were all updated after the patch, I had added a trigger to update on save load and so it runs EVERY save load, and not just the first time post patch.
Our translator who put together the Spanish translation is now working on Portuguese!
We'll soon have a build available for testing it out. We are looking for any bilingual players who speak Portuguese and English who could give us some feedback on how the translation feels compared to the base...
Did you happen to pick up the patch today? Should be fixed now, though its possible any of them you already have spawned in your save before the patch will still be messed up.
I've seen some pretty insane ship designs COVERED in skydrops, so you should be good to go crazy on them. If they are on your homeship, they won't work though.
Could be that the second ship lost its pilot?
We try to have the game notify you when that happens, but depending on what caused the...