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Patch Notes

Patch notes for our various projects will be posted here. Including upcoming patches that are being tested.

Bards College Expansion Patch 1.0.2 - Coming Soon

The following issues have been addressed for patch 1.0.2 which is live now!
  • Corrected positioning of several items in the Bards College.
  • Fixed several subtitle errors.
  • Insult duelers can now spawn in the Drunken Huntsman.
  • Magic Effect for musical inspiration buffs will now correctly show the bonuses from Triumphant Melodies.
  • Modified the backend functionality of Phantom Form to circumvent a base Skyrim bug that could result in other summons being naked.
    • Players who experienced this previously should find those summons to be fixed in future uses after this patch is installed.
  • Modified Sledrig’s behavior during a specific scene so that he will always play his animation.
  • Bardic Inspiration should no longer be droppable.
  • Helvana’s initial scene can no longer be interrupted, this will prevent an issue where she could end up in a stuck state.
  • Added a failsafe during the dragon encounter to prevent certain other mods from breaking the scene.
  • Helvana and Sledrig can no longer be spoken to during the shouting portion of the dragon encounter.
  • Modified the navmesh and a few marker positions in the dragon lair to prevent an issue where Sledrig could sometimes fail to path to his destination.
  • Fixed typos in several new Words of Powers that resulted in them showing the wrong dragon language symbols.
  • Ballad bard idle markers in Riften are now correctly flagged so that random other NPCs will no longer use them.
  • Modified a variety of mesh files to reduce their size slightly and eliminate some errors in their structure.
  • Fixed an issue that would cause Loliah to talk over Helvana.
  • Restored several missing voice files for Peras.
  • Bards College map marker fast travel point will now face the player towards the courtyard instead of away from it.
  • Adjusted Helvana’s AI packages inside of Dead Men’s Respite so that she will stay closer to the player near the beginning hallway.
  • Fixed a bug that prevented Sabrine from casting a spell during an Emissary quest.
  • Fixed a bug that could cause some characters from not showing up to the Winking Skeever if the player completed the entire Emissary questline before proceeding through Sledrig’s questline.
  • Fixed a bug that could cause one of the Emissary quests to restart if the player returned to the mercenary camp later.
  • Fixed a bug that could cause the mercenaries to turn on the player after the player had achieved a peaceful resolution.
  • Fixed a bug that could prevent Marchel from reacting to the player seating in the chair they were instructed to.
  • The mercenaries should no longer flee from slaughterfish and mudcrabs.
  • Fixed a bug that could cause Marchel to force greet the player even after the scene was over.
  • Tyriana should now correctly react to the Civil War and go inside during it.
  • [Xbox] Fixed an issue with several mesh files that could cause them to display odd markers.
  • Fixed a bug where Helvana could become physically frozen in a pose if ragdolled during a particular scene during the quest Resonance.
  • Fixed several visual issues in Stonesong Grotto with clipping/holes.
  • Improved navmesh in several places within Stonesong Grotto.
  • Brightened up the lighting slightly to better highlight a few important elements within Stonesong Grotto.
  • Container ownership is now transferred to the player correctly after the main quest.
  • Fixed a bug that could cause Olvus to twitch violently while attempting to play his lute.
  • Adjusted the fast travel location of Stonesong Grotto slightly.
 
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Bards College Expansion Patch 1.0.1

Patch 1.0.1 is out now!

Bards College Expansion Patch Notes
Version 1.0.1


- Modified playable instruments to use the shield slot.
- Fixed ownership of items in Sledrig's room.
- Bard outfit pieces now have tempering recipes.
- Fixed a variety of subtitle mistakes.
- Modified several quest moments to ensure the animations play more reliably.
- Endarie will now give the player the clothing up until the end of the party during the quest Music, Merriment, and Muckrakers. Previously, if the player had forgotten to grab it before entering the party they would no longer be able to acquire their free set.
- If Inge, Gemane, and/or Pantea are dead before their corresponding quest are completed, Olvus will treat that quest as completed to ensure players aren't locked out from getting access to the new instruments.
- Helvana should no longer use her default Hellos during certain sections of the Chillwind Hollow dungeon, which clashed with the tone heavily at that stage in the questline.
- Volgaafsonaan will no longer cut off Sledrig mid conversation during a portion of the main quest.
- Restored several missing voice files.
- Instrument playing system was modified under the hood to allow easier patching by other mods for support of custom player races.
- Optimized scripts used by several Resonant Crystals for shout enhancements. This should greatly reduce the script load for players using a large number of them.
- Light effect added to the player while Chanting will no longer show up in the Active Effect list.
- Chant spells now have a description.
- Changed several instances in text where the term Mana was used instead of the correct term Magicka.
- Player phantom's from the spell Phantom Form can no longer be killed by the player.
- Town square ballad playing bards should be less likely to put away and pull out their instruments repeatedly.
- Fixed a bug where rapidly equipping/unequipping the instruments could cause a large amount of script lag.
- Radiant Rainment will now sell the various colors of the Bard outfits. Note that on existing saves, it may take some time before the inventory updates to reflect this change.
- Shouting now correctly counts as an activity that can trigger Bardic Inspiration.
- Fixed a bug where some of Helvana's scenes could lock up.
- Chants now correctly have art when viewed in the menu.
- Adjusted the collision planes in the sanctuary to help prevent the player from climbing out of the play area. Players who do manage to escape the area by some means should find themselves teleported back to the center.
- Sealed Door in Chillwater Hollow is now correctly named Iron Door.
- Added missing occlusion and max height data to the new areas, this should result in a minor performance boost, and ensure any flying NPCs can path correctly in these areas.
- Fixed a bug that would cause visual defects with a variety of textures on Xbox.
- Sabrine can now correctly cast the spell she uses with the sealed letter during the Emissary questline.
- Fixed a typo in one of the objectives during the Emissary questline.
- Modified Malana's packages slightly to try and resolve an issue some players experienced where triggering combat in the inn would lock up the quest Red Meat.
- Modified a scene in the quest Red Meat to prevent an issue where Malana would sometimes skip her first line of the final scene.
- Reduced texture sizes to 2k/1k resolution (depending on item type) to match the base game textures. Higher res versions will be made available in an optional future patch mod.
- Fixed a bug where players who used a mod, such as Convenient Horses, to quickly dismount a horse while playing an instrument would lock them into first person.
- Bard outfit gold values should now be closer to those found with similar outfit pieces in the base game.
- Fixed a bug with Bard outfits' inventory model.
- Fixed a bug that would allow followers to enter the sanctuary, despite a notice saying they couldn't enter.
- Fixed a bug that prevented the Draugr found in Chillwind Hollow from being lootable.
- Fixed a bug that could cause Helvana to skip mentioning the player could pick up new clothing in some circumstances.
- Olvus will no longer mention a professor having their instrument back if they are deceased.
- Adjusted the teleport marker for the rear Bards College door to prevent an issue where the player could sometimes get stuck in the door.
- After unlocking a playable Bard's version of an instrument, it unlocks as a craftable item at a forge.
 
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