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Watchtower ships not attacking?

baneofcows

New member
Hey all,

I just started the mod, and have played through to the start of "The Stars Have Eyes." (Great opener, by the way.) I seem to be having the opposite issue as most w/r/t Watchtower ship aggression – that being, they don't attack at all.

Every time they've shown up after the initial encounter that starts the mod, I've been able to do fly-bys of the ship groups without getting attacked, and they haven't responded to me destroying them. I don't have any mods installed that affect space enemy AI except maybe Royal Galaxy. I do have Dynamic Universe installed as a level scaler. I've attached my plugins.txt just in case.

Just wondering if anyone else has run into this. Thanks!
 

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Been investigating this further today, and it looks like what's happening is that some of the Watchtower ships don't immediately aggro. If I fire on them, they'll start up normal combat behaviors. But it means I get the first shot, which often decides the conflict before it really starts, given that I'm running an endgame ship.

Notably,
attacking a major hub
seems to reliably get the attention of several drones, but destroyers and other ships will still stay out of the fight until I attack them.
 
I've been having something similar happening. Not all the time, but quite often, Watchtower ships won't aggro until I attack them first. For example, I just destroyed one of the minor arrays linked to Upsilon. That caused a Battleship to grav jump in. However, it just sat there until I literally bumped into it. Then it decided to start moving and open fire. Vanilla enemy faction ships have been behaving the same way for a while. Sometimes they attack immediately like they should, sometimes they just sit there. The interesting thing is, we're both running three of the same mods, Darkstar Astrodynamics, Dark Universe Crossfire and Dark Universe Overtime. Here's a copy of my plugins.txt.
 

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