Patch 1.0.2 for Watchtower has been submitted to Bethesda for QA. I'll update this post after it is live.
See below for details.
See below for details.
- Cleared a location reserve flag on a controller quest to avoid it holding some locations from being used by other quests.
- [Warning: Spoiler] Players who bonded with Torin will find that his affinity now transfers through Unity jumps if he comes with.
- Watchtower ships can now be salvaged without being able to pilot them (salvage mechanic is unlocked by Gren after defeating a certain number of Hub Arrrays).
- Fixed several typos.
- Reconditioned a handful of Torin lines that should only play when the player has gone through Unity.
- [Warning: Spoiler] Fixed a bug that could prevent Torin’s affinity level from effecting the bonding outcome.
- [Warning: Spoiler] Added additional failsafe during the quest Last Watch to prevent an issue some players were experiencing where they became stuck mid escape pod sequence.
- Updated Spanish text translation to cover additional strings.
- Added first draft of Portuguese text translation.
- Fixed a bug that could cause multiple systems to simultaneously end up with a Major Array resulting in more hubs than were meant to exist.
- Swapped ship count of random Watchtower spawns to be based off of system minimum level rather than maximum. Note the ship count is not a 1:1 ration with system level, the system level nearly influences the number of ships.
- Increased delay before moving crew into Stardock as in some cases they would still fail to move after evaluating their package.
- The Major Array checklist objective quest should no longer refresh every time a save is loaded.
- Fixed a bug that could sometimes cause multiple Watchtower fleets to spawn in the same location.
- Fixed a bug that could cause Watchtower random attacks to occur more frequently than intended in some systems.
- Fixed a bug that could cause fleet ships to sometimes use the New Atlantis landing pad.
- Reconditioned some of Torin’s lines that were meant to only fire while in the interior of Stardock.
- Fixed a bug that could prevent Torin from speaking a lot of his miscellaneous follower dialog.
- Improved the collision on the Major Array model to make it easier to hit.
- Added new affinity events for Torin to allow him to react to vanilla events such as arriving at a new location, becoming overencumbered, etc.
- Fixed several bugs that could occur in the quest Port in a Storm on post Unity playthroughs for players who had bonded with Torin.
- Fixed Gren missing responses to certain options in his generic conversation loop.
- Fixed a bug that could prevent fleet ships from following the player in many circumstances.
- Added retroactive fix to ensure the vanilla Groundpounder quest can proceed if it was blocked due to a Watchtower encounter.
- Added gameplay option called “Ambush Chance”. This setting controls the likelihood of Watchtower ambushes after the initial encounter
- The changes for Easy and Very Easy are significant, and were designed to let players who want to save Watchtower quests for later to feel the freedom to do so.
- Several other changes and fixes in this patch will have likely reduced the likelihood by a large amount for some players under the Normal setting.
- Fixed alignment of some turrets on the Watchtower Battleship.
- Fixed generic Stardock vendors sharing their vendor inventory.
- Fixed cyber amp perks being visible on the crew menu.
- Fixed an issue that could prevent Earth map markers from showing for some players.
- Initial Synapse Disruptor blast from Watchtower should no longer send clutter flying.
- Added additional failsafe to ensure the quest The Stars Have Eyes starts correctly.