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Story stuck and won't progress (Bug?)

I'm on PC. I've finished Stars Have Eyes, and I've reached a point where people (generic crew) have started showing up on Stardock. The mod has worked flawlessly, until today.

The story is stuck and won't progress. I've destroyed 6 Minor Arrays and 3 Major Arrays but nothing is changing on the spacestation or with any of the npcs. I know this is not intended behavior. I watched someone play Watchtower and he got the quest marker to talk to Torin after destroying far fewer arrays than I already have. I've spent hours destroying arrays and Torin still refuses to talk to me to start the next story quest.

This has to be a glitch, right? Is there a console command to force start the next story quest?
 
Solution
How far into the vanilla story are you? Have you completed 'In Their Footsteps'?

Additionally, the trigger for the next quest requires a certain number of xp to be generated (this is 'invisible' to the player). It could be that you haven't killed enough arrays, or interacted with Stardock enough (for example, using Gren's services - though if you used Harper's those also count).
How far into the vanilla story are you? Have you completed 'In Their Footsteps'?

Additionally, the trigger for the next quest requires a certain number of xp to be generated (this is 'invisible' to the player). It could be that you haven't killed enough arrays, or interacted with Stardock enough (for example, using Gren's services - though if you used Harper's those also count).
 
Solution
I have gone to Gren multiple times to use the computer cores to upgrade my fleet. I haven't really touched the vanilla main story on this current save.

The mod description didn't mention the main story being a requirement to experience the full Watchtower storyline? I think this important detail should be included in the description given how many players typically skip the main story in Bethesda games.
 
We wrote what you've seen so far, and designed things so that you would get access to all the toys early, that way players who aren't interested in Starborn stuff can still enjoy all the features we're showing off.

In order for the additional story after what you've played to make sense, your character has to know what Starborn and the Unity are. So if you're not interested in that stuff, I don't think you would like the last two quests. And that's cool - we figured some folks would not bother after their first playthrough and just do the beginning stuff on subsequent playthroughs so they could get all the toys.

The last two quests are sort of bonus content for people who enjoy the fantasy side of things. We actually originally weren't even going to have them when we were planning the mod because we knew many folks preferred the harder sci-fi and found the Starborn magic a turn-off.
 
How far into the vanilla story are you? Have you completed 'In Their Footsteps'?

Additionally, the trigger for the next quest requires a certain number of xp to be generated (this is 'invisible' to the player). It could be that you haven't killed enough arrays, or interacted with Stardock enough (for example, using Gren's services - though if you used Harper's those also count).


question bout this exp? does some things give more exp then others?. like taking out a major array vs upgrading grens services. im been trying to speed through it for fun and been trying find the optimal things to do. one playthrough it triggered after i beat 1 major array but another playthrough i needed 2 majors to trigger the next quest.
 
question bout this exp? does some things give more exp then others?. like taking out a major array vs upgrading grens services. im been trying to speed through it for fun and been trying find the optimal things to do. one playthrough it triggered after i beat 1 major array but another playthrough i needed 2 majors to trigger the next quest.
Yes, it does sort of depend on xp, though the vanilla quest progression is a hard requirement as well. Regarding xp, this is earned by interacting with various services at Stardock. So for example if you only destroyed one major array, but on that playthrough you also happened to unlock more skydrops, or use more intel, or unlock more cyberamps etc, that may have been earned you enough xp.
 
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