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Ship Behavior and Fleet Commander

Downsdr013

New member
I'm having two issues.

- Using Watch Tower, standalone, my ships do not conform to specified 'Follow Behavior' , they either sit still or rocket off into the stratosphere. This 'loss of accompanying ship' invariably results in an infinite load screen when transitioning cells.

- When using in conjunction with Fleet Commander my FC assigned ships disappear once other ships have been assigned to WT fleet. ( I do not utilize the same ships for WT or FC )

Both of these issues began with the last update, before that both Mods played very well together and no issues. I have tried deleting both FC and WT followed by new full installs, all to no avail.

Playing on PC using MO2 as Mod Manager. Load order sorted using LOOT and common sense.

I appreciate any help you can give.

Thank you.
 

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Hi there, the first bug you mentioned is something we will have a fix for in patch two.

As for the other issue mentioned - I have opened a ticket for this potential mod conflict and we will look into this.
 
Our lead developer had to make some changes to the fleet behaviour system in Watchtower, and this is likely causing some kind of problematic conflict for you. We do not have a solution for this right now, however we are investigating it.
 
Thank you. I was originally very excited about your team’s stated commitment to make your creations work together. Even Ferrari has to work with a tire company, otherwise they wouldn’t be the best.
 
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