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Possible bug with Armillary (maybe because of "Each Star a Stitch" mission)

food4worms

New member
First of all: fantastic mod. I completely love it!

However, I am having a problem with my ship's armillary. I can't access it in any way. On my current ship, I do see the "Access Armillary" prompt, but nothing happens when I press the button to activate it.

I have all the artifacts, but 10 of them are in my inventory as I'm not ready to enter the Unity. If I change ships, my armillary is completed automatically (I don't think that particular problem is your mod, just Bethesda being greedy), however, I don't even see the activate armillary prompt when I look at my armillary screen, meaning I'm locked into the end game unless I restore an earlier save. It's making the Crimson Fleet missions a little tricky to complete! :)

I have tried uninstalling the McClarence mod and my access to the armillary is restored, which is why I'm bringing this up with you folks.

Also, even after completing "Each Star a Stitch", I can scan my armillary with my hand scanner to get the message from the mission.

Let me know if I can help in any way.

Thanks!
 
Solution
I think a work around presented itself. I'm not sure what changed (maybe in an update for your mod?). Now when I change ships, and the armillary is completed automatically for me, my armillary screen is working again. That wasn't happening before, but I'm super happy it's happening now!

Let me know if there's anything else I can help with. I used to be a pretty good human debugger back in the day.
I am on PC. And I can absolutely provide those things, assuming I can get a place to share my save file successfully (it's too big to attach to this post). Let's try Google Drive first:


(Let me know if and when you've got the save file. I'm not keen on leaving that link valid for a prolonged period of time.)

My plugins.txt looks like this:

*sfbgs019.esm
*sfbgs00c.esm
*sfta01.esm
*Richer Merchants - Ammo.esm
*Richer Merchants - Credits.esm
*Richer Merchants - Resources.esm
*MarkedLandmarkBooks.esm
*QPFB_VladNoTalk.esm
*TNOutpostStorage.esm
*ChameleonImproved-NoSCP.esm
*ChameleonImproved-NoSCP-ZeroGravity.esm
*kgcdoom.esm
*sfbgs021.esm
*kinggathcreations_legendary.esm

I downloaded kgcdoom some time after starting this save. I'm pretty sure I got it after I did the Each Star a Stitch mission, but I'm not 100%. The rest have been with me from the start of this life. I've played with Richer Merchants, Marked Landmark Books, Vlad No Talk, TN Outpust Storage, and Chameleon Improved for many many lives (more than 2,500 hours, Universe help me).

The Bethesda mods are:

Deimog
The Perfect Recipe
Trackers Alliance: The Vulture
Observatory

Though, bless them, I have no idea which of the "sf..." mods are which.

Let me know if you need anything else.

(Or if there's a console command I can run to turn off the scanner effect.)

Thanks very kindly!
 
I think a work around presented itself. I'm not sure what changed (maybe in an update for your mod?). Now when I change ships, and the armillary is completed automatically for me, my armillary screen is working again. That wasn't happening before, but I'm super happy it's happening now!

Let me know if there's anything else I can help with. I used to be a pretty good human debugger back in the day.
 
Solution
I think a work around presented itself. I'm not sure what changed (maybe in an update for your mod?). Now when I change ships, and the armillary is completed automatically for me, my armillary screen is working again. That wasn't happening before, but I'm super happy it's happening now!

Let me know if there's anything else I can help with. I used to be a pretty good human debugger back in the day.
Hi there - I did download your save just in case, but I am glad that things have resolved for you now. Thank you for the update!
 
We're you able to load my save game? I still think there's a bug there. I'll see if I can reproduce the bug in my current life when I get to that point. I'll try and remember to keep before and after saves.
 
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