Ghostdance Decurion
New member
Last week I took my first crack at trying to board a 'large' Watchtower ship. It *might* have been a cruiser, but I'm not 100% sure (I was new to the mod and was overwhelmed at the ship naming hierachry). It.... did not go well. I decided to go "Spartan" on them and fight them through a doorway chokepoint at the first cargo bay I docked to. 15 minutes, 2000 rounds of semi-auto 7.77mm ammo (burned through almost as quick as I could dump mags), and enough piled up bodies you could barely see over them later (I was getting serious Tolkien Silmurillion vibes here), my radar threat still showed a full cadre of enemies charging the chokepoint, popping up from all feeder hallways. This was not a slow burn of enemies but a frantic endless charge. I was running low on medkits, hearing my follower scream in agony from the battle, and I just made a hasty retreat.
Last night, I went run-and-gun into a cruiser iii (expecting infinitie spawns from un-cleared rooms) and cleared it.
Was my earlier experience just I chickening out at the almost very end, and enemies are finite? Or, do enemies spawn constantly from rooms not yet visited and cleared? I'm imposing old Nintendo 64 logic here, but that certainly is how it felt previously.
Last night, I went run-and-gun into a cruiser iii (expecting infinitie spawns from un-cleared rooms) and cleared it.
Was my earlier experience just I chickening out at the almost very end, and enemies are finite? Or, do enemies spawn constantly from rooms not yet visited and cleared? I'm imposing old Nintendo 64 logic here, but that certainly is how it felt previously.