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awesome.... (y)
Just went thru it on a different save (my second time). Man on extreme I sure do use a lot of ammo, like a lot. Only died twice this run. The first one was really funny, I was sneaking around on top of one of those garages that often have turrets... the Watchtower watchman was...
Save file uploaded - thank you. I tried swapping AF to a different fleet ship but nothing got him to spawn in Stardock like the other pilots. When he is your companion, he of course enters Stardock just fine.
After updating to v1.0.2: For me, this bug (Adoring Fan does not show up on Stardock when used as Fleet pilot) is still present.
My existing saves were unaffected by patch v1.0.2, bug still present.
I tested two brand new saves and the Adoring Fan did not show up on Stardock in either save.
I...
YES. I have used the salvage option on nothing but non-watchtower ships. For me, all I have to do is sit in the seat then get back up and look at the seat and the "Salvage" choice is there.
Note: that was back on patch v1.0.1. I don't think I have had the chance to salvage in v1.0.2
@erlkonig - while what you describe would be an awesome addition to the Watchtower lore and basically give justification for their actions; personally I would not like it since I'd have to progress the main story a lot. My play style is to drop off the artifact and leave Sarah wondering when or...
For those that like to keep score;
Level 72 Alpha Terrormorph = eight (8) kills (of me). I forget that their "shout" or "blast" affect travels both out and up. In hind sight, perhaps that high perch was not the best strategy 🤦♂️
Me, level 54 hybrid Starwars Bounty Hunter, killed four...
Given the newly added "Ambush Chance" in Game Options, from the v1.0.2 patch.... I'd say this mod (re-posted for clarification)
https://creations.bethesda.net/en/starfield/details/bcf080ce-b077-4935-960a-d0723c35b053/Not_Yet_Watchtower
Still better suits the "Watchtower starts too soon"...
Ah... great question.... hopefully someone will reply that knows..... I've yet to board any Watchtower ships (my fleet seems to be quite good at eradicating them)
"I couldn't take it over since it's an M-class ship. I got the option to salvage it, so that's what I picked. Nothing seemed to happen though; the remaining enemies kept fighting"
So that seems like a bug, since the ship was not cleared of all enemies, you should not have been able to take it...
Yeah I was hoping that because the store "did" update my mod that it would work. I'd say this is yet another confirmation (along with @Torberg) that the "update" process for Creations is still broken. :(
I updated the mod, loaded my save and the new "Ambush Chance" (also labeled "Lookup Failed!") setting listed "Lookup Failed!" <- see 1st image
My game crashed (perhaps unrelated) so I deleted the mod and then downloaded it. Loaded my save and it fixed this error <- see 2nd image
Hope this...
Yes, confirmed bug - has been fixed in the now "infamous" patch v1.0.2 that BGS has had since June 4th and will be approved any day now :devilish:
From the notes:
"Fixed cyber amp perks being visible on the crew menu."
PS Welcome to the forums
"So for the old gamer... land on a planet in a monitored systems and find the listening post."
YES
From my experience with the RNG of POI's (wow, throwing out a lot acronyms there), I would usually find a Listening Post by the third landing spot. If I landed 4 times on a planet/moon without...