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Spacesuit Helmet Flashlight not functioning in third person

heylookitsjz

New member
hello and thank you for taking the time to read. i am using this creation on an Xbox series X

i have it installed along with the Vanilla Flashlight Improved and Smarter Spacesuit Auto-Hide and when the helmet comes off, the flashlight stops working in third person. all other helmets will still have the flashlight on. is this a bug?
 
Solution
Sorry - I realised I misunderstood your question earlier. After investigating further, we have identified a problem and we will be working on a fix. Apologies for the confusion and thank you for bringing this to our attention!
Sorry - I realised I misunderstood your question earlier. After investigating further, we have identified a problem and we will be working on a fix. Apologies for the confusion and thank you for bringing this to our attention!
 
Solution
Sorry - I realised I misunderstood your question earlier. After investigating further, we have identified a problem and we will be working on a fix. Apologies for the confusion and thank you for bringing this to our attention!
its fine, i was pretty tired when i wrote the post so its not worded great lol

thank you for the response, thats wonderful to hear.

ive also noticed another minor issue but idk if i should make another post for it, i cant consistently recreate it
 
Feel free to mention it here - I can at least open a ticket to investigate :)
oh cool i appreciate it

so its just a minor visual thing: sometimes the boost trails dont show up and you cannot see the awesome design spewing out flames. performance on the boost pack is unaffected, which is cool.

it can be remedied by taking the pack off and then putting it back on, but i still cant find a way to consistently reproduce what causes it to begin with. like i said, minor issue
 
oh cool i appreciate it

so its just a minor visual thing: sometimes the boost trails dont show up and you cannot see the awesome design spewing out flames. performance on the boost pack is unaffected, which is cool.

it can be remedied by taking the pack off and then putting it back on, but i still cant find a way to consistently reproduce what causes it to begin with. like i said, minor issue
Ah - we have actually experienced this ourselves! As you say it is extremely difficult to reproduce, and pretty rare in itself to occur. We have a suspicion that this is actually due to an engine bug, which would unfortunately make it quite challenging to fix (usually, BGS would need to do this). If yourself or anyone else manages to find a reliable way to reproduce this however, we would be happy to investigate. In the meantime, unequipping and re-equipping should resolve it as you mentioned.
 
Ah - we have actually experienced this ourselves! As you say it is extremely difficult to reproduce, and pretty rare in itself to occur. We have a suspicion that this is actually due to an engine bug, which would unfortunately make it quite challenging to fix (usually, BGS would need to do this). If yourself or anyone else manages to find a reliable way to reproduce this however, we would be happy to investigate. In the meantime, unequipping and re-equipping should resolve it as you mentioned.
so playing more, im guessing it has something to do with the boost assault training skill and its ability to let the user hover while firing

it seems that the issue happens to me more often than not after ive been in combat for a bit and Boost Assault Training is definitely a skill i use a lot in combat. cant confirm for sure tho, ill keep looking
 
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