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Skyrim sewers may need an update to the patch?

tmushs

New member
Good afternoon team,

Not sure who does the patches.. but there may be a conflict with Skyrim Sewers. I know there is a patch already and I think it moves the entrance in the college a bit.. but My last playthrough, almost all of the NPC's that wander around would use the sewer entrance in the college (my guess is the game thinks it's a faster way out) to try to get to a final destination and get stuck coming out at the sewer entrance in world, I believe close to the lighthouse or just past the large bridge? But because the sewer entrance/exit was up on a rock without any pathing.. they would all bunch up and stay there. I remember trying to find several of them at one point and it was only due to a quest marker that I found not one but several all bunched at that entrance. Once i did the (click npc, then moveto player (where I was on the road) the pathing kicked in and they continued on their way. This was on the vanilla NPC Viarmo that I was specifically looking for, when I did find a lot of this mods npc's stuck there too. I suspect the vanilla npc's don't really wander out of the college too much.

But just figured I would give you all a heads up. I made my own personal patch that basically removes the sewer entrance in the college and other inside areas completely. Although, if they are wandering around and are say in another area (like the castle or winking skeever, they will sometimes use the sewer for travel. I realize it's not this mod or responsibility, but more of a heads up type of thing.

I don't have any saves as that was several weeks ago, on a different playthrough. I tend to only use at most 5 saves when playing a character. I'm going to start another playthrough and check once I get far enough to see if that is still the case, though with my personal mod, it may not happen.

Happy Modding,

-Mush-
 
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