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Helvana won't talk to me after defeating Olaf

xMik3x

New member
Greetings, first of all, I apologize for being nuisance again, unfortunately after defeating Olaf, Helvana moves near the word wall and won't speak to me at all, watching a video for reference, I should receive a misc objective to talk to her, which doesn't appear on my end.

I followed the instructions on my previous post and updated the file "Skyrim - Misc.bsa" from version 1.6.1170, this is how I got around the previous issue.

I noticed something, not sure if it might be related though, Olaf's inventory seems to change right after defeating him, I noticed this because he's supposed to hold a key to open the exit, which disappears very quickly upon death, if I don't loot it right as he dies, the key disappears.

The only mod that I know of that could be messing with his inventory is Legacy of the Dragonborn, since Olaf's body has a unique sword.

I tried reviving him and killing him again but it doesn't help, the misc objective doesn't appear. Up until this point Helvana worked without problem, even helped me solve the door puzzle before the fight.

Any help will be appreciated, also I'll leave the log and package information as well.
 

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Helvana gives you the key - I'm not sure how you're able to grab it off Olaf's corpse, perhaps there is some script lag there. Usually it's so instant, you never even see it.

If you don't take the key, will she talk?
 
Helvana gives you the key - I'm not sure how you're able to grab it off Olaf's corpse, perhaps there is some script lag there. Usually it's so instant, you never even see it.

If you don't take the key, will she talk?

Ahh, that explains it, however even if I don't grab it, the misc objective doesn't show up either, she just moves closer to the word wall and refuses to enter dialogue, the previous misc objective at the claw door worked just fine, I'll try a few things and report back if something works.
 
Did you already learn the word from the word wall? And Helvana did not speak to you immediately after? If you've already done this, and she still does not talk to you, it's possible that something in your modlist is causing a conflict. But it's also possible that continuing the save that was originally corrupted by those missing scripts might have permanently borked something.

Do you have a save from before you installed BCE by any chance? If so - do these problems still occur if you run through that dungeon again now that you have the correct BSA file version?
 
Did you already learn the word from the word wall? And Helvana did not speak to you immediately after? If you've already done this, and she still does not talk to you, it's possible that something in your modlist is causing a conflict. But it's also possible that continuing the save that was originally corrupted by those missing scripts might have permanently borked something.

Do you have a save from before you installed BCE by any chance? If so - do these problems still occur if you run through that dungeon again now that you have the correct BSA file version?

That's what I'm afraid I'll have to do, just tested it with a new save and it worked without problems, right after absorbing the word wall the misc objective triggered, when I test it with my current character the trigger doesn't happen even if I wait.

I'll test it by going back to an old save, will report back the results, thanks again for the help!
 
Ah, such a shame to roll back I know, but I do believe that was the issue here. I hope that everything runs smoothly for you going forward. In theory, it should - since all the correct scripts are now present from BCE start-up. Please let me know if you experience any further issues.
 
I'm having the same issue. I'm playing a Nolvus run (i.e. absurdly modded), so I'm not complaining, just trying to figure out how I can fix it. Do you know what quest I'd have to goose in the console to get this running again? I've been playing that game since Dawnguard came out ("SERANA! Get back here and open the portal!").

What Happened: I defeat Olaf, see the key, but Helvana snatches it up, asks "what's this?" and wanders over to the word wall. No further dialogue, even if I then learn the word. Since she stole the key, I'm stuck in the room unless I console unlock the door, at which point she just doesn't react.

I'm a fan of KingGath's work, particularly Sim Settlements 2 which elevated an already cool mechanic with an interesting story and excellent voice work. Of course, when you build things so complicated, there's always room for outside irritants to gum up the works.

NOTE: I do have a save right before Olaf wakes up, as well as one before I approach her at Dead Man's Respite, so I'm gonna put the bards on the back burner for now, but if anyone knows the values for the good ol' GetStage/SetStage command, I'm really itching to see what you guys cooked up.
 
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I'm having the same issue. I'm playing a Nolvus run (i.e. absurdly modded), so I'm not complaining, just trying to figure out how I can fix it. Do you know what quest I'd have to goose in the console to get this running again? I've been playing that game since Dawnguard came out ("SERANA! Get back here and open the portal!").

What Happened: I defeat Olaf, see the key, but Helvana snatches it up, asks "what's this?" and wanders over to the word wall. No further dialogue, even if I then learn the word. Since she stole the key, I'm stuck in the room unless I console unlock the door, at which point she just doesn't react.

I'm a fan of KingGath's work, particularly Sim Settlements 2 which elevated an already cool mechanic with an interesting story and excellent voice work. Of course, when you build things so complicated, there's always room for outside irritants to gum up the works.
Did you grab the misc bsa file?
 
I got the _ResourcePack.bsa and esl, but didn't see a misc .bsa. What would be the name of it?

Wait, I also snagged a Skyrim - Misc.bsa when I imported it into my Nolvus run. Is that the one?
 
It's just called "Skyrim - Misc". You'll need it from a newer version of Skyrim (game version 1.6.1130 or 1.6.1170), to overwrite your current version, if you haven't yet done so since downgrading.
 
Okay, yep. I grabbed it with the other stuff. Not well versed in Mod Organizer, so it may not be taking precedence over the default one. I'll fiddle with it and see if that does the trick.
 
No dice. Reverified the files on my pure (unmodded, official) , got a fresh copy of Skyrim - Misc.bsa, put it in both the stockgame folder and the folder for copying over the Verified Creators mods I've bought (just this and arquebus). Helena did the smooth criminal on the key and then just gapes at the wall.

I think I'm gonna need to goose the quest past the trigger that's failing.
 
I'm having the same issue. I'm playing a Nolvus run (i.e. absurdly modded), so I'm not complaining, just trying to figure out how I can fix it. Do you know what quest I'd have to goose in the console to get this running again? I've been playing that game since Dawnguard came out ("SERANA! Get back here and open the portal!").

What Happened: I defeat Olaf, see the key, but Helvana snatches it up, asks "what's this?" and wanders over to the word wall. No further dialogue, even if I then learn the word. Since she stole the key, I'm stuck in the room unless I console unlock the door, at which point she just doesn't react.

I'm a fan of KingGath's work, particularly Sim Settlements 2 which elevated an already cool mechanic with an interesting story and excellent voice work. Of course, when you build things so complicated, there's always room for outside irritants to gum up the works.

NOTE: I do have a save right before Olaf wakes up, as well as one before I approach her at Dead Man's Respite, so I'm gonna put the bards on the back burner for now, but if anyone knows the values for the good ol' GetStage/SetStage command, I'm really itching to see what you guys cooked up.

Greetings, I have a solution for you but you're probably not going to like it, the short answer is that you have to start a new save having updated the "Skyrim - Misc.bsa" file, I tried a few things myself over the last few days, but here's the thing, even if you update the "Skyrim - Misc.bsa" mid play through, you'll encounter issues with this mod, my uneducated guess is that this file creates permanent changes to your save file, even if you have updated this file, it might be best to just fully move to the latest version.

I personally decided that was it and finally updated my game from 1.6.353 to 1.6.1170 just to save myself from any future pains and so far things are working without a problem, I even got my character a sweet new bard outfit from this mod and some cool backpacks!
 
Ooof... you're right, not a fan. Giving up a level 42 character for this.

Already have the backpacks and costume bits in the store. Don't gotta sacrifice my save for them. Sadly, I'm in it for the story, so it's adios Rain the Brawler. Here lies the dragonborn, died not in battle but because the gods demand their story time.
 
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