For context, this is with a super-high level character (240+) with most combat skills maxed out, playing on Extreme difficulty. Starfield, like most RPGs and TB strategy games, has an inverse difficulty curve: the longer you play, the easier it gets as you collect powerups and generally get stronger. So for the most part, even on Extreme I don't have too many problems. But mechs seem to be particularly unthreatening. Human enemies can still kill me if I don't pay attention, and if they have the right guns, they can do it in just a few seconds. With a mech, however, I can stand in front of it and just tank the damage indefinitely -- as in, my health never drops below 90-95% despite all the explosions going on.
Don't get me wrong, mechs are still a huge damage sink and can take a long time to kill without drops. But it seems like they should be doing a bit more damage back than right now.
(The opposite holds for melee monsters, in particular critters like ashta and the things in the Doom mod... is there a forum to discuss that?)
Don't get me wrong, mechs are still a huge damage sink and can take a long time to kill without drops. But it seems like they should be doing a bit more damage back than right now.
(The opposite holds for melee monsters, in particular critters like ashta and the things in the Doom mod... is there a forum to discuss that?)
Last edited: