Kinggath Creations

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Recent content by Sabredog

  1. S

    Watchtower level progression seems to be nonexistent.

    OK just passed through the unity once more and now they are kicking my proverbial butt once more. I think it may be that Watchtower came out mid-game so the game did not integrate them properly.
  2. S

    Watchtower level progression seems to be nonexistent.

    I understand where you are coming from and I agree that darkstar makes the game way harder but why is it that only watchtower forces are not scaling at all? Every other enemy faction, both surface and ships will level up with the exception of watchtower. Has Kinggath changed the way they level?
  3. S

    Watchtower level progression seems to be nonexistent.

    Ascension and Darkstar total gameplay overhaul.
  4. S

    Watchtower level progression seems to be nonexistent.

    If that was the case then why is it that normal enemies on the same planet spacers, fleet etc. gain levels and difficulties and watchtower troops do not. If I had a mod that affected difficulty then surely it would affect everyone equally would it not?
  5. S

    Watchtower level progression seems to be nonexistent.

    I understand that an enemies armor and equipment will be tied to the planet level you encounter them on. I have found that the Watchtower forces never change from a level one planet to a level 50 planet. I know there is a problem because spacers on a level 50 planet will have weapons doing 1000+...
  6. S

    Why do some planets have two minor arrays?

    Was just doing a non-watchtower bounty mission hunting a group of spacers. On the planet were watchtower listening posts A through D with listening post A and D being copied twice. To say that watchtower poi's may appear more frequently than others may be a slight exaggeration.
  7. S

    Constant mission pop-ups

    No matter what mission I select I will get a constant pop-in of what array's I have to weaken. Sometimes this mod is like a nagging ex-wife and yes personnel experiences included.
  8. S

    Enemy mechs at high levels seem kinda... tame?

    I started the mod at level 10, when I was first jumped, and am now level 220/ng+3 and the watchtower armor is the same dp (88) now as at the start. Seems there is no level progression at all.
  9. S

    Turn off Watchtower as a setting and not have to disable it.

    Someone just produced a mod entitled "not yet time watchtower". Gives you 4 options of when the mod starts.
  10. S

    Suggestion: increase the minimum star system level for kicking off Watchtower content

    I like Watchtower but I love Starfield and I just hate the way that the main plot is relegated to a sub plot. Some way must be found to make it a lot harder for watchtower to notice the player. Maybe it can be after the player gains so many powers or maybe tie it into when the player travels to...
  11. S

    Suggestion: increase the minimum star system level for kicking off Watchtower content

    Agree with this thought but I would go much further. Why would Watchtower feel threatened by a complete unknown player. Surely a requirement would be that you have to pass through the unity at least once before they even notice you. In this way new players could enjoy a really good game before...
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