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I captured a Corvette in the Shoza system to try out. I was able to fast travel without a problem. Does the the issue happen with vanilla captured spacecraft?
The way this mod presents the quests can be confusing. When you look at your "Mission" section and open up "Watchtower Major Arrays", you'll see a long list of star systems, sometimes up to 30 of them. What that list of systems really is , is all the systems that contain the listening posts and...
In your "Activities" section, did you notice any objectives prior to Omega about locating Alpha, Kappa, Omicron, or Upsilon first. Those are the five major arrays and I believe they're supposed to show up in that order. On my first play through, I made the mistake of zipping through those five...
One of the lines in the 1.0.1 patch stated, " Watchtower Cruisers should correctly no longer be pilotable." Whether or not that's also preventing them from being salvaged is the question. I've completed the main quest and now I'm going after the minor and major arrays, one at a time. Other than...
I did pretty much the same thing where I zipped through all of the five hubs listed down in the "Activities" section without realizing I was wiping out all the minor hubs in the process. I went back to a save right after I finished The Last Watch and started again. At point I had only destroyed...
If you're on PC, try using your arrow down key or putting your curser on any one of the four entries and scrolling with your mouse wheel. If you're on XBox, not sure how you'd do it.
Under the "Activities" section I had "Locate Watchtower Array Hub Kappa". Under Missions, I had "Watchtower Major Arrays" with the long list of all the systems that had the corresponding minor arrays and it also included the system that held Kappa. So I went through the list and located and...
Are the Watchtower ships even meant to be captured when they land? Every Watchtower ship that I've seen lands a good distance off and they lift off as soon as they drop their troops. Unless you're using a cheat mod that slows time considerably like this; Slow Time SFSE...
So I take it this is when capturing ships that have landed? Is this problem occurring with Watchtower and vanilla ships, or just one type? If you capture a ship and find that the landing bay door is shut, there is a console command that you can use to open it up. Press your tilde button ~ ...
Now that you've re-installed the game to the current version, have you tried going back to a save before Gren gave you the talk about unlocking salvage and going from there?