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I've captured a fair number of Watchtower ships, and the crew gear is weirdly scaled to be similar to the players, meaning they have the same crap most foes have. This bugs me, since they really should have at least the tier above, but the mod really doesn't fit its own lore that well in some...
If what I'm about to describe isn't a bug, I'm going to be disappointed.
Watchtower initial capture brigade caught me over Oborum III meeting the Hunter and Emissary. In interrupting this core game quest, they also kept me from docking with their ship, meaning my weapons stayed locked -...
That would mean that Watchtower would have failed a basic balance test completely. If you have to unload it to play, then it's balanced wrong. Besides, I don't have to unload it, I'm perfectly able to defeat them a fourth time. The problem is the sheer obnoxiousness of how an otherwise solid...
(reminder: I like the Watchtower mod, it just needs some work to fulfill its own lore - and not break the game's normal quests)
I mostly like the idea of starting from the Unity for Watchtower, although personally I'd prefer that to pay attention to whether or not the player uses Powers in the...
Just ran into Watchtower interrupting the fight with the Starborn over Neon after buying Artifact Nu. Three tries, and every time, Watchtower butts into the middle of pretty much the biggest reveal in the middle of the normal game. Infuriating. My only option is apparently to grav jump right...
(all comments are from Extreme play, it's possible it's harder to capture ships with Guardians at lower difficulties, just a hypothesis)
Ground capturing a Guardian has become routine for me - I invade them often, primarily on the eastern galactic fringe to pick up a tier IV or VI (haven't seen...
I'm aware (good advice for a number of players, though), but my core complaint is that what's happening in game violates the mod's lore. Which bugs the hell out of me as a player. Although, this running into fleets 90% of the time may calm down after I finally get Zenith high and let her get...
(Obviously this is one player's impression, and player opinions differ. That's fine. But I can't be alone in what I say below, right?)
TL;DR: Starfield is solid at giving players agency of what they want to do (unless you piss off SysDef, that's a one-way door). Watchtower, not so much, and...
Thanks for the reply! I'd written another not long before, "A list of bugs and issues", but I don't know if that was in a usable form from the developers' perspectives. Is it? Or is there a streamlined one-post-per-issue forum I didn't see?
So, right after finding a 7-resource spot on Linnaeus IV-b, I noticed an Ecliptic ship and started a grueling, horrible ground capture (I'm level 19 on Extreme, NG+1). Their ship takes off with me in it.
A pair of Watchtower ships attempt to stun it in orbit, with one Ecliptic complaining about...
> I would not like it since I'd have to progress the main story a lot
I see where you're coming from, but I also think there should be a way to put yourself on their radar. Although only if you've actually taken the Artifact on Vectera (i.e. if some mod comes along that lets you escape the...
I'd like to see this mod start with Watchtower becoming aware of you only after you use powers in a city or in some report of you attacking someone. Then some notification that would appear in some slate, or even from the Hunter in either bar, that the more you used powers in this universe, the...
Hi Geldric,
The frequency of Watchtower ships has dropped off substantially now that I've stomped Watchtower.
Currently the only loose end is getting McClarence to open on the station, but I suspect I've missed something myself there, so it doesn't seem to be a bug yet. There seems to be a...
Context: Extreme (full), level 214, Fleet of 8 x C/40 reactor ships (100
maneuverability, 180 speed) with heavy armament. Later, armament
was 50% replaced with heavy EM armament to try to reduce how fast
foes are destroyed. Bugs prevented moving to 100% EM without...