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Not sure when this started, but I believe it was after finishing the Watchtower questline. Other trade authority vendors will still buy contraband, just not the one at Stardock.
It should be noted that I've advanced Stardock's condition much further this time than my first playthrough. Could it...
I'm kind of at this point myself. I've continued to give Jason things to extract. I don't have an exact number, but I would guess it's close to 20 since the last quest. It seemed like the first 3 came fairly quickly. Does the pacing slow down dramatically after the Akila quest? I can't imagine...
The result was glorious. 2 'mechs duked it out for 5 minutes. I sat on a rock and ate popcorn.
Finally, the terrormorph got killed, then it was back to running and screaming.
I can confirm this bug as well. I tried to hand in 50+ slates at once. All of them disappeared, but the "follow harper's leads" quest never updated, and I received *no* listening post locations. Reloading from a save and handing in the intel one at a time fixed the issue.
My understanding is that I can now mark a disabled watchtower ship as salvaged, at which point Gren will have modules I can buy. The problem is that in order to disable the ship, I can't bring my whole fleet, because they blast everything before I can dock with it. If I don't bring my whole...
Barely the outlines of the man's steepled fingers and distinctive antique steel frame glasses pierced the gloom of the darkened office. Only his eyes betrayed the light - unblinking, piercing, and incisive, they greedily consumed every pixel coming across the remote feed. A flashbulb of bluish...
Fantastic mod, as expected. Proud to have spent the money. Very nice work.
Just 2 minor issues I've discovered.
The first - overlapping ships. After getting Torin and assigning him as pilot of a ship, I visited constellation to pick up Sarah and Vasco and add them to my crew. I set Sarah as...